Some families play games to maintain contact from far-flung towns; some parents play online games with their kids in the next room as a way of bonding with them. (from Far-Flung Families Unite in Cyberspace — And Kill Monsters on washingtonpost.com)
Then I stopped myself before stepping up on the soapbox because I realized we did this to some extent when I was in elementary school; only, we had an Intellivision. Not quite as high-tech, but the same principle. Dad and I would dog fight with WWII-era biplanes; I learned how to be a sore loser and a gloating victor; certainly not the best behavior on my part, but hey…I was just a kid. (I forget which title it was, but just thinking about how wicked those graphics were back then…woo!) I’m digressing. My point is that I’m sure the critics were saying the same things then as they are now. Which brings me back to the article, where a researcher admits his knee-jerk assumptions about videogames were wrong:
“The prediction that this was going to be an isolating technology turned out to be so thoroughly wrong,” said Gee, who sees the worlds forming in these games as a new type of public space. Gee started studying video games five years ago and ended up with a World of Warcraft habit of his own — he plays on a team with other professors and academics.
You’ll be tempted to rant about how this is not a real way to bring families together, how nothing beats personal interaction in meatspace, but I have to say, if it works, it works. And if you can kill a few hobgoblins at your next family reunion, well, that’s just icing on the cake isn’t it?